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FS 03 /HOW MAKE IT: very shortly PICTORIAL GUIDE after GOMOKU ENGINE code | ![]() |
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go on: | Simple HTML document with pictures and code samples in C++ language. | first page > | |||
![]() game board summary sumx and sumo sumx to xmap xmap between x add xmap between x less xmap more samples zeroX and zeroO xmap editing x_plus and middx x_plus and zeroX x_away and o_away xRCboard and liftx xRCboard add & less xmap to lagx lagx 5000 & x_away lagx 100 & x_away lagx 10 and lagx 1 lagx to x_tack xRCboard allways flagx allways delayx dilayx pred_x pred_x to xmap choose from flagx more delay more delay samples three crossmix more delay use flag to RCboard summary |
introduction: This HTML shows how making algorithm of engine FS-03. After installation you find source code in: Pixoria/plugins/fs03/source_fs03/sampleEngine.cpp Installation file pixoria_plugin_fs03.exe is as well as main program Pixoria to download on: pixoria.eu First source for development FREE SECTOR's series of engines was iM007 engine code by independent MACHINES. Therefore is possible find next useful nformations in: im007 HTML document on page pixoria.eu /best code. ![]() |
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examples in C++
rewrite one dimensional input array to new, two dimensional array: //input array: const char board[361] char matRCboard[19][19]; //matrix |
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go on: | first page > | ||||
iM007: alike theme | FREE SECTOR, 2014 (free alliance of developers Pixoria gomoku plug-in engines) | page 0/30 | |||