FS 03 /HOW MAKE IT: very shortly PICTORIAL GUIDE after GOMOKU ENGINE code
go on: Simple HTML document with pictures and code samples in C++ language. first page >


game board
summary

sumx and sumo
sumx to xmap
xmap between x add
xmap between x less
xmap more samples
zeroX and zeroO
xmap editing
x_plus and middx
x_plus and zeroX
x_away and o_away
xRCboard and liftx
xRCboard add & less
xmap to lagx
lagx 5000 & x_away
lagx 100 & x_away
lagx 10 and lagx 1
lagx to x_tack
xRCboard allways
flagx allways

delayx
dilayx
pred_x
pred_x to xmap
choose from flagx
more delay
more delay samples
three
crossmix
more delay use
flag to RCboard

summary

introduction: This HTML shows how making algorithm of engine FS-03. After installation you find source code in: Pixoria/plugins/fs03/source_fs03/sampleEngine.cpp
Installation file pixoria_plugin_fs03.exe is as well as main program Pixoria to download on:
pixoria.eu

First source for development FREE SECTOR's series of engines was iM007 engine code by independent MACHINES.
Therefore is possible find next useful nformations in: im007 HTML document on page pixoria.eu /best code.


examples in C++
rewrite one dimensional input array to new, two dimensional array:
//input array: const char board[361]
char matRCboard[19][19];  //matrix
for (row = 0; row < 19; row++) { for (column = 0; column < 19; column++) { matRCboard[row][column] = board[row*19 + column]; } }
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iM007: alike theme FREE SECTOR, 2014 (free alliance of developers Pixoria gomoku plug-in engines) page 0/30