FS 03 /HOW MAKE IT: very shortly PICTORIAL GUIDE after GOMOKU ENGINE code
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game board
summary

sumx and sumo
sumx to xmap
xmap between x add
xmap between x less
xmap more samples
zeroX and zeroO
xmap editing
x_plus and middx
x_plus and zeroX
x_away and o_away
xRCboard and liftx
xRCboard add & less
xmap to lagx
lagx 5000 & x_away
lagx 100 & x_away
lagx 10 and lagx 1
lagx to x_tack
xRCboard allways
flagx allways

delayx
dilayx
pred_x
pred_x to xmap
choose from flagx
more delay
more delay samples
three
crossmix
more delay use
flag to RCboard

summary

For more various values (scale zoom) in RCboar's arrays ("xRCboard and "oRCboard") if add an less others arrays.
Sample using this on: see page 12





Editing for first (low) layer valuation of square. Top RCboard value is 200 and his priority is: 1.
Value 27 has priority: 2, but it's processed on higher layers. In first of layer value 27 has not meaning.





value 27 is here, for first layer, next reduced:

examples in C++
change values in array according filter:
for (row = 0; row < 19; row++) {
  for (column = 0; column < 19; column++) {
     if(xRCboard[row][column] < 6) xRCboard[row][column] *= liftx;  //lift = 10
     if(xRCboard[row][column] == 27) xRCboard[row][column] = tiffx;  //tiffx = 15
  }
}
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