FS 05 /HOW MAKE IT: very shortly PICTORIAL GUIDE after GOMOKU ENGINE code
go on: Simple HTML document with pictures and code samples in C++ language. first page >


game board
summary

flagx add ten
flagx values
M+ in line /001
M+ in line /002
M+ in line /003
M+ in line /004
LastMove /001
LastMove /002
predict low now
predict high now
2d delay, dilay
more delay now
dilay +, delay +
three: better end
strategy FS05

summary

introduction: This HTML shows new things added to engine FS05. After installation you find source code in: Pixoria/plugins/fs05/source_fs05/sampleEngine.cpp
Installation file pixoria_plugin_fs05.exe is as well as main program Pixoria to download on:
pixoria.eu

This pages (for engine FS05) updated previous pages about FS03 engine. See: FS03 pages

First source for development FREE SECTOR's series of engines was iM007 engine code by independent MACHINES.
Therefore is possible find next useful nformations in: im007 HTML document on page pixoria.eu /best code.


examples in C++
rewrite one dimensional input array to new, two dimensional array:
//input array: const char board[361]
char matRCboard[19][19];  //matrix
for (row = 0; row < 19; row++) { for (column = 0; column < 19; column++) { matRCboard[row][column] = board[row*19 + column]; } }
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iM007: alike theme FREE SECTOR, 2016 (free alliance of developers Pixoria gomoku plug-in engines) page 0/16