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messages
internet
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tips and tricks
appendix


for developers

(internet)

How to set up the game over the internet?

Generally, there has to be always one player such a SERVER and the second one such a CLIENT. The CLIENT has to know an URL (DNS name or IP address) of the SERVER, see my URL tip. Each Pixoria game instance starts one SERVER using default TCP port 9010. If you start two Pixora games on one computer, then the second Pixoria SERVER start will fail due to occupied SERVER's port. You can change the SERVER's port, but it is not recommended as all CLIENTs would have to change configurations. See configuration of internet players in MAIN MENU/OPTIONS
for detail parameter settings.

If you communicate over the internet without any PROXY servers or firewalls, then it does not matter who is the CLIENT and who is the SERVER. If you are in DMZ or local network and your opponent has public static IP address or better DNS name, then you have to be the CLIENT as client connects to the SERVER.

Standard communication TCP port of the server is 9010. If you have a DMZ and you want to be SERVER, then you have to open this port for incoming communication from the internet for opponents' Pixoria CLIENTs.

The most experienced Pixoria users can try chain configuration of internet players, for example configuration with one Pixoria game instance acting as "man in the middle" with two internet players. Other two Pixoria game instances play the game and "man in th middle" just see the board and can chat with them as a referee.

Click on examples on the right.




examples:
001

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