introduction new game continue pause replay back status history save load options setup score relax and messages internet chat tips and tricks appendix for developers |
(messages) The row with sliding red error/warning or blue for information messages . The list of possible error messages are alphabetically: / Problems with internet connection to opponent. / Opponent's version of Pixoria game differs from yours. Update new version. / Invalid interruption of internet communication between a client and server. / Opponent's version of Pixoria game differs from yours. Update new version. / Check access rights to folder .\Pixoria\saves. / The player can not play with himself. / Switch side to X or O to differ from the opponent / Switch side to X or O to differ from the opponent / Pixoria tried to load missing file. / There is a player in saved game who already does not exist - name changed / The game is not running. Fix problem and click on new game button again. / Other running application uses the TCP port (internet connection), which is used by the internet server in Pixoria game. The internet server has been turned off. / Change the player to follow Pixoria game rules. / Error during parsing a XML file with the saved game. Maybe an engine in saved game already does not exist or under different name. / There are internet players (server and client) configured locally to play against themselves. / Some cheating or problems with opponent's engine/player, e.g. two turns at once. / You have to step by step get over better and better players. When you improve your ratings, you can play with better Pixoria engines. / The game has not been saved, maybe low access rights to disk. / Some engine turned invalid move, e.g. outside the board. For information messages are: / The opponent with internet client has connected just now to your internet server. / The opponent with internet client has disconnected from your internet server. / Your internet client has successfully connected to opponent's internet server. / The board is full and the game can not continue. / The name of the player/engine has to be unique. / The internet opponent has not sent its rating and therefore it is not possible to calculate new ratings. / If the game is saved and later on loaded, then the result of the game is ignored. This is the rule to avoid cheating of players. / Switch side to X or O to differ from the opponent. / The human player with X defines the type of game (time limit, training,...). Such opponent changed type of current game set by you during a game over internet. / The name of player/engine has to be unique and the same name already exists. / New ratings after the game do not differ from original values. / The game over the internet with internet client and server is synchronized at the beginning. You are waiting (such an internet server) for connection of opponent's internet client. / The game over the internet with internet client and server is synchronized at the beginning. You are waiting (such an internet client) for connection to opponent's internet server. |
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