| FS 03 /HOW MAKE IT: very shortly PICTORIAL GUIDE after GOMOKU ENGINE code | |||||
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![]() game board summary sumx and sumo sumx to xmap xmap between x add xmap between x less xmap more samples zeroX and zeroO xmap editing x_plus and middx x_plus and zeroX x_away and o_away xRCboard and liftx xRCboard add & less xmap to lagx lagx 5000 & x_away lagx 100 & x_away lagx 10 and lagx 1 lagx to x_tack xRCboard allways flagx allways delayx dilayx pred_x pred_x to xmap choose from flagx more delay more delay samples three crossmix more delay use flag to RCboard summary |
If is on position between the same signs only one free square, apply next rule. Square with sign (perhaps "x") is open for specify values (xmap, x_away). It's line wire for this values and send (shift) them to next square in actual direction.
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examples in C++
involution "sumx" on ("sumx" + 3): //sumonx = sumx;
for (on = 1; on < sumx; on++) { //count of cycles = (sumx - 1)
sumonx *= sumx;
}
xmap[][] += (sumonx*sumx*sumx*sumx);
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| iM007: alike theme | FREE SECTOR, 2014 (free alliance of developers Pixoria gomoku plug-in engines) | page 3/30 | |||