| FS 03 /HOW MAKE IT: very shortly PICTORIAL GUIDE after GOMOKU ENGINE code | |||||
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![]() game board summary sumx and sumo sumx to xmap xmap between x add xmap between x less xmap more samples zeroX and zeroO xmap editing x_plus and middx x_plus and zeroX x_away and o_away xRCboard and liftx xRCboard add & less xmap to lagx lagx 5000 & x_away lagx 100 & x_away lagx 10 and lagx 1 lagx to x_tack xRCboard allways flagx allways delayx dilayx pred_x pred_x to xmap choose from flagx more delay more delay samples three crossmix more delay use flag to RCboard summary |
Amount different "xmap" values is reduced only on six values (see on picture here). Values before reduced: see page 05 ![]() |
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examples in C++
editing values in arrays: if(xmap[][] > 71) xRCboard[][] = 200; //200 = top value in matrix xRCboard if((xmap[][] > 27) && (xmap[][] < 56)) xmap[][] = xRCboard[][] = 27; if((xmap[][] > 5) && (xmap[][] < 27)) xmap[][] = xRCboard[][] = 5; |
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| FREE SECTOR, 2014 (free alliance of developers Pixoria gomoku plug-in engines) | page 7/30 | ||||