| FS 03 /HOW MAKE IT: very shortly PICTORIAL GUIDE after GOMOKU ENGINE code | |||||
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![]() game board summary sumx and sumo sumx to xmap xmap between x add xmap between x less xmap more samples zeroX and zeroO xmap editing x_plus and middx x_plus and zeroX x_away and o_away xRCboard and liftx xRCboard add & less xmap to lagx lagx 5000 & x_away lagx 100 & x_away lagx 10 and lagx 1 lagx to x_tack xRCboard allways flagx allways delayx dilayx pred_x pred_x to xmap choose from flagx more delay more delay samples three crossmix more delay use flag to RCboard summary |
Rules for editing "lagx" value 100 with exceptions and rules for create "lagx" value 1:
Rule for create "lag" value 1 is dependent on order of player: if engine is first ("x") player: lagx: 0,0,(x),1,0,0 /lago: 0,0,(o),0,0,0 if engine is second ("o") player: lagx: 0,0,(x),0,0,0 /lago: 0,0,(o),0,0,0 |
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| iM007: alike theme | FREE SECTOR, 2014 (free alliance of developers Pixoria gomoku plug-in engines) | page 16/30 | |||